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California
Indian Gaming – A History |
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Indian Gaming - Beginnings |
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According to the 1990 U.S. Census, almost
two million people identified themselves as American Indian. Of
these, 30.9 percent lived in poverty - that is, they earned $12,674
a year for a family of four. Additionally, their life expectancy
rate was 47 years of age compared to the Euro-American average of
78; unemployment rates were often ten times the national average;
and Indian Country had higher than the national average rates of
teen suicides, alcoholism, and spousal abuse. In
the hopes that they could generate new revenues and provide steady
and well-paid employment for tribal members, several tribal governments
began experimenting with bingo games that offered large prizes.
Indeed, after decades of poverty and high unemployment on often
geographically remote reservations, Indian people began to see
gaming as an integral part of tribal economies and a means to
exercise tribal sovereignty. In other words, Indian Nations increasingly
have seen gambling as just one more arena in which they should
be free to manage their own affairs, unimpeded by either state
or federal oversight.
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Indian gaming is not new to either Indian people
or to Euro-Americans. Indeed, gaming has played a role for hundreds
of years in traditional tribal ceremonies and celebrations. As
such, Indians were involved in various gambling operating long
before Europeans came to America. Likewise, gaming has been a
part of United States history from the colonial era through today.
Lotteries were critical to funding the Revolutionary War and the
colonization of America, and even helped fund the beginning of
Harvard and Princeton Universities.
Casinos became part of the American gambling
landscape in 1931 when Nevada became the first state to authorize
such gaming. In 1977, New Jersey followed suit in Atlantic City,
and by 1998, the California Legislative Analyst's Office reported
that if Indian casinos were counted, a total of 27 states allowed
casino-style gambling.
Today, gambling is allowed in 48 states and takes
many forms - casinos, lotteries, pari-mutuel wagering on horse
and dog races, card games, bingo, and charitable fund-raising.
((Pari-mutuel betting occurs when all wagers go into a common
prize pool, and management receives a specific "take-out"
that is subtracted from the pool.)
After the recent introduction of modern gaming
in Indian Country, an ongoing and contentious public debate evolved
and continues into the 21st Century. The debate originated in
the late 1970s when the Seminole Nation paid close attention to
a trend within several state governments -establishing gambling
lotteries to bring in badly-needed new revenues. Following the
lead of such states, the Seminoles opened a bingo parlor. When
Florida threatened to close the Seminole operation because it
violated state law by offering high prizes, the Seminole sued
in federal courts.
Thereafter, two distinct court cases - one in
Florida and the other in California - shaped the future for Indian
gaming: Seminole Tribe vs. Butterworth (1979) and California vs.
Cabazon Band (1987). In both cases, the courts ruled as follows:
• If state law criminally prohibits a form
of gambling, then the tribes within the state may not engage in
that activity.
• If state law merely regulates a particular form of gambling,
then the tribes within the state may engage in that gaming free
of state control.
The Indians' had the right to conduct gaming
operations on their own land, as long as gaming such as bingo
or "Las Vegas" nights were not criminally prohibited
by the state.
Although both cases clearly held that Indians
had the right to conduct gaming operating on their reservations,
they also ruled that tribal gaming had to comply with the criminal
and gaming laws of each state.
Consequently by the turn of the 21st Century,
the Bureau of Indian Affairs (BIA) reported that 212 Indian tribes
in 24 states operated 267 Indian gaming casinos, 60 of which were
located in California. Although in 1999, Indian gaming represented
less than 10 percent, or $9.6 billion profit, of all gambling
within the United States, it was the fastest growing area in the
entire gaming industry.
Clearly, gaming on American Indian reservations has become big
business. Not surprisingly, the original debate about tribal gaming
has also acquired a new direction - the question of which types
of gaming will and will not be allowed in Indian Country
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California Before Propositions 5 &
1A |
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California v. Cabazon Band of Mission Indians |
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The Cabazon and Morongo Bands of Mission
Indians in California were involved in a dispute with the State
of California and Riverside County over the profitability and legality
of their lucrative Indian bingo and card games business. The tribes
believed that they had a right to administer their gaming operations
as sovereign entities, independent of state and municipal restrictions
that effectively prohibited their activities.
California and Riverside County sought to stop Cabazon and Morongo
from conducting high-stakes bingo and card games by arguing that
Public Law 280 gave the State of California the right to enforce
Penal Code 326.5 which only allows the games if operated by a charitable
organization who cannot be paid for their services and requires
that all profits be held in "special accounts and used only
for charitable purposes." (California v. Cabazon Band of Mission
Indians et al., 480 U.S. 202,107 S. Ct 1083). The County of Riverside,
in addition, sought to impose their County Ordinances 558 and 331,
which prohibited draw poker and other card games.
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On December 9, 1986, the California v. Cabazon
Band of Mission Indians et al. argued in the Supreme Court on appeal
from the United States Court of Appeals from the Ninth Circuit.
On February 25, 1987, the Supreme Court made it's ruling. The logic
of Cabazon revolved on the question of whether California's laws
regarding bingo operations were civil or criminal law. The United
States Supreme Court decided that California's law regarding bingo
were in fact, not criminal, but civil/regulatory, because California
did not prohibit all bingo operations.
In addition, the Supreme Court pointed to California's many other
state sanctioned forms of gaming such as the state lottery and held
that the tribes were free to conduct their games free from the state
and county restrictions.
The Cabazon decision is important because it implies that any state
permitting gambling is powerless to prevent tribes from conducting
the same business. The Court decided that California and Riverside
County could not enforce their anti-gambling laws on the Indian
reservations involved in the case. While the federal government
had given California the right to enforce criminal prohibitory laws
on Indian reservations within the State when it passed Public Law
280, the State and County anti-gambling laws were not criminally
prohibitory.
However, while the Court held that California and Riverside County
could not ban bingo and card games, it should be noted that the
decision does not say that such games are beyond regulation by other
entities. In fact, the Court said, "the Federal Government
has the authority to forbid Indian gambling enterprises." There
also seems to be little doubt that the tribal government could ban
such games from their own reservations if they so desired.
Prior to the approval of Proposition 5 and the subsequent Proposition
1A, the California State Constitution and various other state laws
limited the types of legal gambling in California. The State Constitution
specifically: • Authorized the
California State Lottery, but prohibited any other lottery.
• Allowed horse racing and wagering on the results of races.
• Allowed bingo for charitable purposes (regulated by cities
and counties).
• Prohibited Nevada- and New Jersey-type casinos.
Other State laws allowed gambling in card
rooms. Card games (such as poker) could be played only if the
card room did not have a stake in outcome of the game. State law
specifically prohibited many games (such as twenty-one), and it
also prohibited the operation of any slot machine or other gambling
device
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California Indian Gaming – 1998
to Present |
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Passage of the IGRA did not mark the end of
disputes or controversy between the state and the tribes. In California
the governor and the tribes attempted to negotiate gaming contracts
as prescribed by state and federal law. At the heart of the issue
was the tribes' desire to continue to offer slot machine gambling
in their casinos, even though it was outlawed by the California
Constitution at the time. Although Governor
Wilson negotiated a compact with the Pala Band of Mission Indians
in San Diego County on March 6, 1998, which was to be a model
compact for the other tribes, the strict limit it placed on the
type and number of lottery-style machines was anathema to California
gaming tribes. In record time and with record spending, the tribes
qualified Proposition 5 for the November 1998 ballot, taking the
issue of Indian gaming to California voters.
In November 1998 California voters passed Proposition
5, the "Tribal Government Gaming and Economic Self-Sufficiency
Act of 1998," a statutory initiative, which required the
governor to approve any tribal casino proposal. It placed no limits
on the number of casinos statewide or the number of gambling machines
and tables each casino could operate. It lowered the gambling
age to 18, and allowed the tribes to continue using the video
slot machines that the state and federal governments had deemed
illegal. Under terms of the initiative, tribal casinos would be
self-regulated, governed by a tribal-appointed gaming board.
There would be no direct state or local involvement
in casino operations. The initiative set up a fund designed to
reimburse local governments for their costs associated with casino
operations. It also allocated two percent of casino net profits
to non-gaming tribes.
The campaign to qualify and pass Proposition
5 was the most expensive in history at the time--$90 million in
total spending. In addition to money spent to qualify and pass
the initiative, California Indians spent another $5 million backing
political candidates including Governor Gray Davis, Attorney General
Bill Lockyer, and Assemblyman Tony Cardenas (D-San Fernando),
who became chair of the Assembly Budget Committee. Despite the
fiscal investment the California Supreme Court struck down Proposition
5 on August 24, 1999. The Court said that the proposition violated
the 1984 state Lottery Act, an initiative constitutional amendment
that banned casino-style gambling in California.
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In response to the nullification of Proposition
5, Governor Gray Davis negotiated new tribal-state compacts with
nearly 60 tribes allowing them to expand current gambling operations,
allowing Nevada-style gambling in California, legalizing video
slot machines, allowing casino employees to unionize and providing
up to $1.1 million annually for non-gaming tribes. Indians would
also make quarterly payments based on the number of slot machines
they owned to reimburse the state for gambling addiction programs
and the impact of casinos on local jurisdictions.
The compacts were contingent on the passage of
Proposition 1A, an initiative constitutional amendment which appeared
on the March 7, 2000 ballot. California voters approved the measure
by a 65% margin. The tribes spent approximately $30 million on
the campaign as opposed to the nearly $70 million the tribes spent
on Proposition 5.
The Nevada casinos did not mount an anti-Proposition
1A campaign, as they did against Proposition 5. In April 2000
four Bay Area card clubs and two Northern California charities,
fearful of losing business to full-fledged casinos, asked the
federal government to declare Proposition 1A invalid on the grounds
that it offers preferential treatment based on ethnicity and was
therefore unconstitutional. On December 22, 2003, the Ninth U.S.
Circuit Court of Appeals upheld Proposition 1A finding that federal
law allows states to grant Indian tribes a monopoly on Nevada-style
casinos, Artichoke Joe's California Grand Casino, et al. v. Gale
A. Norton, Secretary of the Interior, et al.
Since the passage of Proposition 1A Indian
gaming has generated billions in annual revenue in California
and California Indians have become the largest contributors to
California political campaigns. Gaming has become so lucrative
that hundreds of Native Americans are petitioning the Bureau of
Indian Affairs for recognition of new California tribes in order
to buy land and build casinos.
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A New Governor – A New Era |
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During the 2003 gubernatorial recall campaign,
candidate Arnold Schwarzenegger called on California’s gaming
tribes to contribute more of their gambling revenue to the state,
up to 25%, which would translate into $1.25 billion per year. However,
in his first state budget Governor Schwarzenegger projected revenues
from the tribes of only $500 million. Tribes currently pay about
$130 million into two state funds to help tribes that have no gambling
operations.
On January 7, 2004, Governor
Schwarzenegger appointed a former appeals court judge and Governor
Wilson’s chief counsel, Daniel Kolkey, to renegotiate compacts
with casino-owning tribes. One of the critical negotiating issues
was whether to increase the number of slot machines allowed per
tribe in return for more state revenue from gaming operations.
Under existing compacts each tribe was limited to 2,000 slot machines,
which could pay up to $300/day/machine.
While Kolkey negotiated with the tribes, a coalition
of eleven California card clubs and five California racetracks
qualified an initiative for the November 2004 ballot, the "Gambling
Revenue Act of 2004," which became Proposition 68. Proposition
68 would require all 53 gambling tribes to pay 25% of their net
slot machine revenue to the state. Refusal by even one tribe to
pay would trigger a provision allowing racetracks and card clubs
to install slot machines at their sites, thus breaking the tribes’
monopoly on casino-style gambling. The racetracks and card clubs
would pay 33% of their revenues, estimated to be about $1 billion/year,
into a trust fund which would support law enforcement, firefighters,
and programs serving abused children.
The tribes countered this measure on two fronts.
Several tribes agreed to spend $1.5 million each to defeat the
measure in November, and the Agua Caliente Band of Cahuilla Indians
qualified a competing November initiative measure, the "Indian
Gaming Fair-Share Revenue Act of 2004," which became Proposition
70. This initiative would require the gaming tribes to pay 8.84%/year
in taxes on their gambling revenue, equal to the state’s
corporate tax rate, and would remove all limits on the scope and
size of gambling the tribes could offer in their casinos. Governor
Schwarzenegger initially took no public stand on the two ballot
measures then announced his opposition to both.
On June 21, 2004, Governor Schwarzenegger announced
a set of compacts with five leading gaming tribes. The governor
took the position that the new compacts were a better deal for
the gaming tribes and California taxpayers than the two November
ballot propositions.
The compacts preserve the tribes' monopoly on
casino-style gambling, but require the tribes to make an initial
$1 billion payment to the state, which Schwarzenegger pledged
to allocate to transportation, and thereafter annual payments
estimated to range between $150 million and $275 million.
Under the compacts tribes may exceed the 2000
limit on the number of slot machines, but must pay increasingly
more to do so. Tribes must also submit to various environmental,
labor relations, and building safety constraints. Significantly,
tribes must abide by binding arbitration in certain kinds of disputes
with local governments and customers. The compacts were approved
by the state legislature, as all such compacts must be.
The governor negotiated five additional
compacts in August 2004, and the legislature approved all but
one involving a controversial casino expansion in the city of
San Pablo. Voters rejected both Propositions 68 and 70 in the
November 2004 election. The passage of either proposition would
have undone all of the compacts negotiated by the governor.
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Brief Timeline of Proposition 5 and Proposition
1A |
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March 1998
• Governor Wilson concludes negotiations with the Pala Band
of Mission Indians to permit a specific type of Class III gambling
on tribal land. The compact, known as the “Pala” Compact,
resulting from these negotiations is subsequently signed by 10 other
tribes. Other tribes who did not sign the compact begin gathering
signatures to place what will eventually be known as Proposition
5 on the ballot. November
1998
• California voters approve the Tribal Government Gaming
and Economic Self-Sufficiency Act (Proposition 5) by a vote of
62.4%.
? The proposition, which amended state law but not the State Constitution,
requires the state to enter into a specific compact with Indian
tribes to allow certain Class III gambling activities on Indian
reservations.
December 1998
• The California Supreme Court enjoins the implementation
of Proposition 5 as it considers lawsuits challenging the constitutionality
of the Indian gaming initiative.
August 1999
• Proposition 5, merely a statutory amendment, was ruled
unconstitutional by the California State Supreme Court on the
basis that the measure would permit the operation of Nevada- and
New Jersey-type casinos without expressly amending the State Constitution.
September 1999
• Governor Gray Davis negotiates and the Legislature approves
compacts with 58 tribes – including the tribes that signed
the Pala compacts – authorizing certain Class III games.
These replace all previously approved compacts, including the
Pala compacts. These new compacts, however, are to become effective
only if (1) a subsequent gaming proposition (what becomes known
as Proposition 1A) is approved and (2) the federal government
approves the compacts.
• The California Legislature approves Senate Constitutional
Amendment 11 (SCA 11), which proposes an amendment to the California
Constitution permitting Indian gaming. SCA 11 allows a legislative
constitutional amendment (known as Proposition 1A) to be put on
the March 2000 primary election ballot.
March 2000
• California voters approve Proposition 1A by 64.5%, which
amended the State Constitution to allow Indian gaming.
May 2000
• The federal government approves the 58 tribal-state compacts
negotiated by the Governor in September 1999.
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The voters approved Proposition 5 in November
1998, but it was immediately challenged. In December, the California
Supreme Court put the proposition on hold as it considered lawsuits
disputing the constitutionality of the initiative. |
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California Supreme Court Ruling |
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In November 1984, through a referendum, the
people of California voted to amend the State’s Constitution
to state a fundamental public policy against the legalization in
California of casino gambling of the sort then associated with Las
Vegas and Atlantic City. (Cal. Const., art. IV, § 19, subd.
(e), added by initiative, Gen. Elec. (Nov. 6, 1984).) In
August 1999, Proposition 5 was ruled unconstitutional by the State
Supreme Court on the basis that the statutory initiative would
permit the operation of Nevada- and New Jersey-type casinos.
The California Supreme Court held that to authorize such gaming
facilities allowed in Proposition 5, however, would be to authorize
casinos of the type expressly prohibited by article IV, section
19, subdivision (e) of the California Constitution.
Because Proposition 5, a purely statutory
measure, did not amend section 19(e) or any other part of the
Constitution, and because in a conflict between statutory and
constitutional law the Constitution must prevail, the Court held
that Proposition 5’s authorization of casino gambling was
invalid and inoperative. Under the California Constitution, the
Legislature has no power to authorize, and shall prohibit, casinos
of the type currently operating in Nevada and New Jersey. The
Court’s decision stuck down Proposition 5 prohibiting the
Governor from taking any action to implement it. (Hotel Employees
and Restaurant Employees International Union v. Davis, 21 Cal.4th
585 (1999)).
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Senate Constitutional Amendment 11 (SCA 11): |
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After the State Supreme Court ruled that
Proposition 5 was unconstitutional, Governor Gray Davis began negotiating
compacts with several tribes to authorize gaming on Indian lands.
In September 1999, the Governor negotiated and the Legislature approved
compacts with 58 tribes – including the tribes that signed
the Pala compacts – authorizing certain Class III games. The
new compacts took the place of all previously approved compacts,
including the Pala compacts. However, the new compacts only became
effective if (1) the new proposition (eventually known as Proposition
1A) was approved and (2) the federal government approved the compacts.
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In September 1999, the California Legislature
approved Senate Constitutional Amendment 11 (SCA 11), which proposed
an amendment to section 19 of the California Constitution to be
approved by a referendum of the voters. The constitutional amendment
proposed by SCA 11 would authorize the Governor to negotiate and
conclude compacts, subject to ratification by the Legislature,
for the operation of slot machines, lottery games, banked card
games, and percentage card games (where the house collects a given
share of the amount wagered) by federally recognized Indian tribes
on Indian lands in California in accordance with federal law.
Passage of SCA 11 by the California Legislature allowed Proposition
1A to be placed on the March 2000 primary election ballot.
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Proposition 1A |
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On the March 2000 primary
election ballot, the California voters approved Proposition 1A by
a vote of 64.5%. The proposition amended the State Constitution
to permit Indian tribes to conduct and operate slot machines, lottery
games, and banked and percentage card games on Indian lands, if:
(1) the Governor and an Indian tribe reach agreement on a compact,
(2) the Legislature approves the compact, and (3) the federal government
approves the compact. With the
approval of Proposition 1A, the 58 tribal-state gambling compacts
previously approved by the State would go into effect if approved
by the federal government. |
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The September 1999 Compacts |
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On September 10, 1999,
fifty-eight (58) tribal governments signed tribal-state compacts
with Governor Gray Davis. The compacts were signed by the Secretary
of the Interior Bruce Babbitt, and printed in the Federal Register
on May 16, 2000. Since September 1999, additional tribes have signed
tribal-state gaming compacts bringing the total number of compacts
in California to well over 60. The major
provisions of the 1999 compacts were:
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Slot Machines
• The compacts allow each tribe at least 350 slot machines.
• Tribes may pay for licenses for additional machines, but
generally may not operate more than 2,000 machines.
Revenue Sharing Trust Fund
• Tribes will make quarterly payments into this fund based
on the number of licensed slot machines they operate. The money
will be used to provide annual payments to noncompact tribes and
those tribes operating fewer than 350 machines. These payments
could be up to $1.1 million per tribe per year.
Special Distribution Fund
• Tribes will make quarterly payments into this state fund
(beginning in 2002) based on the number of machines they were
operating as of September 1, 1999.
• The Legislature could spend monies from the fund for the
following statewide purposes: (1) grants for programs to address
gambling addiction, (2) grants to the state and local governments
affected by tribal gaming, (3) reimbursements of state regulatory
costs, (4) payment of shortfalls in the Revenue Sharing Trust
Fund, and (5) other purposes specified by the Legislature.
Banked and Percentage Card Games
• The compact places no limit on the types or quantity of
card games tribes could offer. Other Provisions
• The compacts authorize casino workers to unionize.
• They set the age for gambling in Indian casinos at 18.
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Indian
Gaming - Landmark Court Cases |
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Seminole Tribe of Florida v. State of
Florida |
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The state of Florida
had legalized bingo for nonprofit entities. The state had adopted
specific laws governing bingo, including prize limits and hours
of operation. In 1979, the Seminole tribe opened a high stakes bingo
parlor that did not comply with many of the state laws. They were
the first federally recognized Indian tribe in the U.S. to operate
a high-stakes bingo operation on a reservation.
The Sheriff of Broward County, the site of the bingo parlor, threatened
to close the operation down. Florida, like California, is a Public
Law 280 state, meaning that Congress granted the state the authority
to enforce the state's criminal laws on reservations. The tribe
sued to prevent the action.
In the first important decision in a modern Indian gaming case,
the U.S. Court of Appeals rejected the arguments of the State of
Florida. The Court found that the relevant question was whether
gambling, or more specifically bingo, was prohibited in Florida
or was it merely regulated. If it was prohibited, then clearly the
state could act to prevent gaming on Indian lands. But since Florida
allowed charitable bingo, then bingo was regulated rather than prohibited
within the state and was a civil rather than a criminal issue. States
are severely restricted in enforcing their civil jurisdiction on
Indian reservations. The tribe was allowed to continue their operations.
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California v. Cabazon Band of Mission
Indians |
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The Cabazon and Morongo
Bands of Mission Indians in California were involved in a dispute
with the State of California and Riverside County over the profitability
and legality of their lucrative Indian bingo and card games business.
The tribes believed that they had a right to administer their gaming
operations as sovereign entities, independent of state and municipal
restrictions that effectively prohibited their activities.
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California and Riverside County sought to
stop Cabazon and Morongo from conducting high-stakes bingo and card
games by arguing that Public Law 280 gave the State of California
the right to enforce Penal Code 326.5 which only allows the games
if operated by a charitable organization who cannot be paid for
their services and requires that all profits be held in "special
accounts and used only for charitable purposes." (California
v. Cabazon Band of Mission Indians et al., 480 U.S. 202,107 S. Ct
1083). The County of Riverside, in addition, sought to impose their
County Ordinances 558 and 331, which prohibited draw poker and other
card games.
On December 9, 1986, the California v. Cabazon Band of Mission Indians
et al. argued in the Supreme Court on appeal from the United States
Court of Appeals from the Ninth Circuit. On February 25, 1987, the
Supreme Court made it's ruling. The logic of Cabazon revolved on
the question of whether California's laws regarding bingo operations
were civil or criminal law. The United States Supreme Court decided
that California's law regarding bingo were in fact, not criminal,
but civil/regulatory, because California did not prohibit all bingo
operations. In addition, the Supreme Court pointed to California's
many other state sanctioned forms of gaming such as the state lottery
and held that the tribes were free to conduct their games free from
the state and county restrictions.
The Cabazon decision is important because it implies that any state
permitting gambling is powerless to prevent tribes from conducting
the same business. The Court decided that California and Riverside
County could not enforce their anti-gambling laws on the Indian
reservations involved in the case. While the federal government
had given California the right to enforce criminal prohibitory laws
on Indian reservations within the State when it passed Public Law
280, the State and County anti-gambling laws were not criminally
prohibitory.
However, while the Court held that California and Riverside County
could not ban bingo and card games, it should be noted that the
decision does not say that such games are beyond regulation by other
entities. In fact, the Court said, "the Federal Government
has the authority to forbid Indian gambling enterprises." There
also seems to be little doubt that the tribal government could ban
such games from their own reservations if they so desired. |
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Indian
gaming in California – Historical Timeline |
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1953 |
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Congress enacts Public
Law 83-280, conferring civil and criminal jurisdiction of five states
over tribes. |
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1976 |
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The Supreme Court in Bryan -v- Itasca County rules
state have criminal and civil jurisdiction but not regulatory jurisdiction
over Indian Tribes. |
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1979 |
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In Seminole Tribe v Butterworth, a Florida court
applies the Bryan decision to Florida's bingo laws. The court determines
the state cannot prohibit Indian bingo because it does not have
regulatory power over the tribe. |
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October 1980 |
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The Cabazon Band of Mission Indians opens the
Desert Oasis Casino poker parlor on its reservation near Indio.
Police clad in riot gear raid it within days, triggering years of
lawsuits. |
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1983 |
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Both the Cabazons and the Morongo Band of Mission
Indians open high-stakes bingo parlors. |
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1984 |
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California voters approve the California Lottery
Act, authorizing the state to operate a lottery while prohibiting
"casinos of the type currently operating in Nevada and New
Jersey." |
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1987 |
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In California -v- Cabazon Band of Mission Indians,
the Supreme Court considers the same question presented in the Butterworth
case. Like the court in Butterworth, the Supreme Court rules the
grant to civil jurisdiction does not include regulatory authority;
therefore, the state laws relating to gaming cannot be enforced
against Indians. |
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1988 |
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The Indian Gaming Regulatory
Act (IGRA) is enacted by Congress to provide for regulation of gaming
by Indian tribes and creates three classes of gaming. Riverside
County begins offering off-track betting at its Shalimar Sports
Center in Indio.
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1989 |
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California
Gov. George Deukmejian negotiates off-track betting compacts with
five Indian tribes, including the Cabazon band. The tribe opens
an off-track betting parlor in competition with Shalimar Sports
Center.
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1991 |
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A handful of California tribes begin operating
video pull-tab machines, arguing that the slot-machine-like devices
don’t require compacts because they simulate "Class II"
paper pull-tabs you can buy at bingo halls. |
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December 1991 |
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Sixteen Indian tribes begin joint compact negotiations
with Gov. Pete Wilson. The two sides agree to take their dispute
to federal court. The case becomes known as Rumsey Rancheria of
Wintun Indians vs. Wilson. |
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January 1992 |
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Members of the Agua Caliente Band of Cahuilla
Indians vote to legalize gambling on their reservation. |
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November 1992 |
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Desert Hot Springs residents vote to permit poker
card rooms. Developer Chong Lee later opens the Mirage Springs Casino
after a lengthy delay and loses the Mirage Springs Hotel through
bankruptcy. In Palm Springs, the Agua Calientes choose Caesars World,
operators of Caesars Palace in Las Vegas, to finance and operate
a casino later dubbed Caesars Palm Springs. |
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May 1994 |
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A federal grand jury indicts four non-Indians
on 24 counts of violating various federal laws in their operation
of Casino Morongo for the Morongo Band of Mission Indians. A judge
dismissed 23 of the 24 counts, but the charges were reinstated and
in November 1996 the men pleaded guilty to one felony count each
of running an illegal gambling business. |
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June 1994 |
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The Cabazons rename Indio Bingo Palace and Casino,
calling it Fantasy Springs Casino. |
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August 1994 |
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The Twentynine Palms Band of Mission Indians breaks
ground on the $11 million Spotlight 29 Casino financed by Las Vegas-based
Elsinore Corp. |
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December 1994 |
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After lawsuits complicate plans to build Caesars
Palm Springs, the Agua Calientes announce they will open an interim
casino in the tribe-owned Spa Hotel featuring only poker, blackjack
and other card games. |
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January 1995 |
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Spotlight 29 opens, offering only bingo, poker,
and variants of blackjack, none of which require state approval.
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March 1995 |
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Saying Spotlight 29 wasn’t making any money,
the Twentynine Palms band breaks with Elsinore Corp. and installs
72 Wild-Fire video gaming machines in Spotlight 29. |
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April 1995 |
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The Agua Calientes and Caesars World stun the
community by announcing they’re canceling plans for Caesars
Palm Springs. Only days later, the tribe opens the Spa Casino with
video gaming machines. |
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November 1995 |
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Voters in Coachella and Palm Springs authorize
poker card rooms in their cities. None are ever built. |
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October 1996 |
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Governor Wilson begins negotiating a video gambling
compact with the Pala Band of Mission Indians. |
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March 1998 |
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Wilson and the Pala band unveil a video gambling
compact. The tribe can operate a new, undeveloped form of video
gambling machines, but must abide by a variety of state-imposed
restrictions. Ten other tribes later sign versions of the Pala compact,
some under threat of having their casinos immediately shut down.
Other tribes that pulled out of the negotiations begin gathering
signatures to place what will eventually be known as Proposition
5 on the ballot. Proposition 5 would essentially overturn the Pala
compact. |
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November 1998 |
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The Tribal Government Gaming and Economic Self-Sufficiency
Act, known as Proposition 5, receives 62 percent of the vote on
Nov. 3, legalizing video gaming machines on Indian reservations
and guaranteeing tribes the right to operate casinos under favorable
state-approved terms. |
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December 1998 |
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The California Supreme Court puts Proposition
5 on hold as it considers lawsuits challenging the constitutionality
of the Indian gaming initiative. |
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January 1999 |
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The change in governors results in a change of
the state’s official position on the constitutionality of
Proposition 5. The state Supreme Court grants new Attorney General
Bill Lockyer’s request to withdraw arguments submitted by
his predecessor, Dan Lungren, expressing Gov. Pete Wilson’s
view that the initiative violated the state Constitution. |
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April 1999 |
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Gov. Gray Davis and his special counsel for tribal
affairs meets with representatives from most of California’s
107 tribes, promising cooperation as state and Indian leaders begin
negotiating new gambling compacts. |
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June 1999 |
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Supporters and opponents of expanded gambling
on California Indian reservations argued before the state Supreme
Court whether Proposition 5 violates a legal ban on Nevada-style
casinos. |
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August 1999 |
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The state Supreme Court
strikes down Proposition 5, leaving the future of tribal casinos
in California unclear.
Governor Gray Davis meets with representatives
of 25 California tribes to discuss a possible interim compact
that would keep casinos open until voters weigh in on the subject
again.
Supporters continue gathering signatures to put
another gaming initiative on the 2000 state ballot. |
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September 1999 |
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Adding new urgency to
ongoing negotiations between California gaming tribes and Gov. Gray
Davis, federal prosecutors threaten to shut down the casinos of
tribes that don’t negotiate gaming agreements by Oct. 13.
Forty tribes agree to sign a gaming deal
with Gov. Gray Davis, according to a press statement issued by
tribal leaders.
The Agua Caliente tribe remains a holdout,
as Tribal Chairman Richard Milanovich calls the governor’s
proposal unacceptable. The tribe decides days later to sign on
as well.
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March 2000 |
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California voters approve Proposition 1A, which
amended the state Constitution to allow Indian gaming. The vote
also signaled the beginning of an era of expansion of tribal gaming.
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Indian
Gaming Regulatory Act (IGRA) - Overview |
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The Indian Gaming Regulatory Act (IGRA),
enacted in 1988 as Public Law 100-497 and now codified at 25 U.S.C.
§2701, establishes the jurisdictional framework that presently
governs Indian gaming. The Act establishes three classes of games
with a different regulatory scheme for each. Class I gaming is defined
as traditional Indian gaming and social gaming for minimal prizes.
Regulatory authority over class I gaming is vested exclusively in
tribal governments. Class II gaming is
defined as the game of chance commonly known as bingo (whether
or not electronic, computer, or other technological aids are used
in connection therewith) and if played in the same location as
the bingo, pull tabs, punch board, tip jars, instant bingo, and
other games similar to bingo. Class II gaming also includes non-banked
card games, that is, games that are played exclusively against
other players rather than against the house or a player acting
as a bank.
The Act specifically excludes slot machines or
electronic facsimiles of any game of chance from the definition
of class II games. Tribes retain their authority to conduct, license,
and regulate class II gaming so long as the state in which the
Tribe is located permits such gaming for any purpose and the Tribal
government adopts a gaming ordinance approved by the Commission,
Tribal governments are responsible for regulating class II gaming
with Commission oversight.
The definition of class III gaming is extremely
broad. It includes all forms of gaming that are neither class
I nor II. Games commonly played at casinos, such as slot machines,
black jack, craps, and roulette, would clearly fall in the class
III category, as well as wagering games and electronic facsimiles
of any game of chance. Generally, class III is often referred
to a casino-style gaming. As a compromise, the Act restricts Tribal
authority to conduct class III gaming.
Before a Tribe may lawfully conduct class III
gaming, the following conditions must be met: (1) The Particular
form of class III gaming that the Tribe wants to conduct must
be permitted in the state in which the tribe is located; (2) The
Tribe and the state must have negotiated a compact that has been
approved by the Secretary of the Interior, or the Secretary must
have approved regulatory procedures; and (3) The Tribe must have
adopted a Tribal gaming ordinance that has been approved by the
Chairman of the Commission.
The regulatory scheme for class III gaming is
more complex than a casual reading of the statute might suggest.
Although Congress clearly intended regulatory issues to be addressed
in Tribal State compacts, it left a number of key function in
federal hands, including approval authority over compacts, management
contracts, and Tribal gaming ordinances.
Congress also vested the Commission with broad
authority to issue regulations in furtherance of the purposes
of the Act. Accordingly, the Commission plays a key role in the
regulation of class II and III gaming.
For the full text of the Indian Gaming
Regulatory Act, click
here.
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